Culminating Experiences from 2025
FabriNation: Procedural Systems in Game Design, Jason Beal
Animation Gumbo: Stirring Up Style, Story, and Self, Miguel Caffey
A Fond Retrospective: A Personal Journey into the Worlds of Professional Videography, Editing, and Motion Graphics, Ben Caroll-Garrett
Encouraging Engaging Gameplay Through Zoologically Based Creature Design, Lily Gresham
Worldbuilding through Character-Centered Narrative: The Development of Peter Pumpkin, Andrew Lawson
Intentional Improvement through 3D Environment Art, Samuel T. Pinnex
Methodologies for Generating Passive Income as a Digital Artist, Levi Stone
Culminating Experiences from 2024
Baba Yaga: Character Design and Collectible Figurine, Ariel Adams
Virtual Production in Unreal Engine 5: Tools for the Game and Film Industry, Hannah Hogan
LODs and Nanite within Unreal Engine 5: The Future of 3D Asset Creation for Game Engines, Stephen R. Overton
Lessons Learned Over a Growing Development Cycle in Medical Simulation, Alex Pacheco-San Martin
Motioning Forward: Exploring the Power of Motion Design in Brand Identity, Influences, and Future Goals, Maheen Pulak
From Script To Screen, Samira Shirkhani
Forging a Niche: Preparing Models for the Animation Pipeline in a Changing Industry, Grayson Wiles
Culminating Experiences from 2023
Preparing an Animated Series Concept for a Television Ready Pitch, Weston Hooper
Ready, Fire, Aim! Creating Game Animation in Restraint, Jarrett McGill
Lighting Styles and Moods in Unreal Engine, Maggie Shelton
Viewer Interactions in Animation, Megan Smith