This series contains the culminating experiences of graduates of East Tennessee State University's Master of Fine Arts in Digital Media program.

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Culminating Experiences from 2025

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FabriNation: Procedural Systems in Game Design, Jason Beal

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Animation Gumbo: Stirring Up Style, Story, and Self, Miguel Caffey

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A Fond Retrospective: A Personal Journey into the Worlds of Professional Videography, Editing, and Motion Graphics, Ben Caroll-Garrett

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Encouraging Engaging Gameplay Through Zoologically Based Creature Design, Lily Gresham

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Worldbuilding through Character-Centered Narrative: The Development of Peter Pumpkin, Andrew Lawson

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The Absence of Something: Addressing Underrepresented LGBTQIA+ Communities in Video Games Through Holistic Character Design Techniques, Lydia Myers

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Intentional Improvement through 3D Environment Art, Samuel T. Pinnex

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Methodologies for Generating Passive Income as a Digital Artist, Levi Stone

Culminating Experiences from 2024

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Baba Yaga: Character Design and Collectible Figurine, Ariel Adams

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Virtual Production in Unreal Engine 5: Tools for the Game and Film Industry, Hannah Hogan

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LODs and Nanite within Unreal Engine 5: The Future of 3D Asset Creation for Game Engines, Stephen R. Overton

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Lessons Learned Over a Growing Development Cycle in Medical Simulation, Alex Pacheco-San Martin

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Motioning Forward: Exploring the Power of Motion Design in Brand Identity, Influences, and Future Goals, Maheen Pulak

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From Script To Screen, Samira Shirkhani

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Forging a Niche: Preparing Models for the Animation Pipeline in a Changing Industry, Grayson Wiles

Culminating Experiences from 2023

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Preparing an Animated Series Concept for a Television Ready Pitch, Weston Hooper

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Ready, Fire, Aim! Creating Game Animation in Restraint, Jarrett McGill

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Lighting Styles and Moods in Unreal Engine, Maggie Shelton

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Viewer Interactions in Animation, Megan Smith