Degree Name
MFA (Master of Fine Arts)
Program
Digital Media
Date of Award
12-2024
Committee Chair or Co-Chairs
Jacy Richardson
Committee Members
Chris Wilson, James Livingston
Abstract
Virtual Production (VP) blends both the game and film industries with the use of Unreal Engine. This thesis explores how Unreal Engine 5 (UE5) bridges the gap between these fields, providing powerful tools for both film projects and immersive experiences. The research examines UE5's capabilities, including real-time rendering, photorealistic environments, and immersive set design, and demonstrates how game and film production workflows intersect. This study focuses on three case studies highlighting how VP tools can be used in district ways: immersive gameplay, film production, and creating engaging video game trailers. Finally, this research explores the advantages of the diverse ways these tools can be used, particularly how both game and film artists can leverage virtual production (VP) and Unreal Engine in their workflows.
Case Studies:
Document Type
Culminating Experience
Copyright
Copyright by the authors.
Recommended Citation
Hogan, Hannah, "Virtual Production in Unreal Engine 5: Tools for the Game and Film Industry" (2024). Master of Fine Arts in Digital Media Culminating Experience. Paper 11. https://dc.etsu.edu/digitalmedia-culminating-experience/11