Degree Name

MFA (Master of Fine Arts)

Program

Digital Media

Date of Award

5-2023

Committee Chair or Co-Chairs

Greg Marlow

Committee Members

Todd Emma Jacy Richardson

Abstract

The art of animation can be viewed in a multitude of ways. Passive viewing, in which an audience is merely observing the acting and are unable to alter the animation in any way, such as watching a TV show or movie. Interactive camera viewings, such as Augmented Reality and Virtual Reality, in which the viewer can manipulate the content visually in the same way you observe the world, by moving the camera around in a digital space. Interaction-dependent viewing describes animations such as video games, where the player has full control of the character’s actions and the timing of those actions. With a multitude of viewing opportunities, each has its unique challenges for creating animations that work in these platforms. The level of viewer interaction greatly dictates how each animation is made. In the paper, I will discuss the differences in animation creation as it correlates to the level of viewer interaction.

Document Type

Culminating Experience

Copyright

Copyright by the authors.

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