Degree Name
MFA (Master of Fine Arts)
Program
Digital Media
Date of Award
5-2023
Committee Chair or Co-Chairs
Greg Marlow
Committee Members
Todd Emma Jacy Richardson
Abstract
The art of animation can be viewed in a multitude of ways. Passive viewing, in which an audience is merely observing the acting and are unable to alter the animation in any way, such as watching a TV show or movie. Interactive camera viewings, such as Augmented Reality and Virtual Reality, in which the viewer can manipulate the content visually in the same way you observe the world, by moving the camera around in a digital space. Interaction-dependent viewing describes animations such as video games, where the player has full control of the character’s actions and the timing of those actions. With a multitude of viewing opportunities, each has its unique challenges for creating animations that work in these platforms. The level of viewer interaction greatly dictates how each animation is made. In the paper, I will discuss the differences in animation creation as it correlates to the level of viewer interaction.
Document Type
Culminating Experience
Copyright
Copyright by the authors.
Recommended Citation
Smith, Megan, "Viewer Interactions in Animation" (2023). Master of Fine Arts in Digital Media Culminating Experience. Paper 3. https://dc.etsu.edu/digitalmedia-culminating-experience/3