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Degree Name

MFA (Master of Fine Arts)

Program

Digital Media

Date of Award

5-2023

Committee Chair or Co-Chairs

Jacy Richardson

Committee Members

Chris Wilson, Todd Emma

Abstract

This writing covers the process of lighting stylized and realistic scenes in different moods in Unreal Engine. Lighting can be used to express a mood in an environment, which can aid storytelling in films and games. Lighting in Unreal consists of positioning directional lights, sky lights, spot lights, point lights, and rect lights, as well as various fog effects that help create the ambiance of the scene. This project utilizes free Epic Games Pack content to show the lighting process for different moods in several environments. The use of lights and colors are an important part of designing a game environment which conveys moods and allows for playability.

Document Type

Culminating Experience

Copyright

Copyright by the authors.

Allprojects_LightingThesis.mp4 (229558 kB)
Allprojects Lighting Thesis

Lighting Styles and Moods in Unreal.pptx (462232 kB)
Lighting Styles and Moods in Unreal (PowerPoint)

Lighting Styles and Moods in Unreal.pdf (816287 kB)
Lighting Styles and Moods in Unreal (PDF)

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