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Degree Name
MFA (Master of Fine Arts)
Program
Digital Media
Date of Award
5-2023
Committee Chair or Co-Chairs
Jacy Richardson
Committee Members
Chris Wilson, Todd Emma
Abstract
This writing covers the process of lighting stylized and realistic scenes in different moods in Unreal Engine. Lighting can be used to express a mood in an environment, which can aid storytelling in films and games. Lighting in Unreal consists of positioning directional lights, sky lights, spot lights, point lights, and rect lights, as well as various fog effects that help create the ambiance of the scene. This project utilizes free Epic Games Pack content to show the lighting process for different moods in several environments. The use of lights and colors are an important part of designing a game environment which conveys moods and allows for playability.
Document Type
Culminating Experience
Copyright
Copyright by the authors.
Recommended Citation
Shelton, Maggie, "Lighting Styles and Moods in Unreal Engine" (2023). Master of Fine Arts in Digital Media Culminating Experience. Paper 2. https://dc.etsu.edu/digitalmedia-culminating-experience/2
Allprojects Lighting Thesis
Lighting Styles and Moods in Unreal.pptx (462232 kB)
Lighting Styles and Moods in Unreal (PowerPoint)
Lighting Styles and Moods in Unreal.pdf (816287 kB)
Lighting Styles and Moods in Unreal (PDF)