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Degree Name

MFA (Master of Fine Arts)

Program

Digital Media

Date of Award

12-2025

Committee Chair or Co-Chairs

Jacy Richardson

Committee Members

Christopher Wilson, Gregory Marlow

Abstract

The idea of self-growth can be exciting—the thought of where one might be in the near or distant future is exhilarating. As an artist, this is even more apparent. On the other side of that coin, the realization that it is all up to you can oftentimes be overwhelming. We all want to improve, and we want our work to improve with us as a showcase of that improvement. Over the past two years, I’ve learned how valuable it is to adopt a “growth mindset”. Once I became comfortable with this idea, the responsibility for my own self-growth no longer felt intimidating—it instead felt invigorating. It became my driving force toward my goals as an individual and as a 3D environment artist. I had the comfort of knowing that I would naturally improve over time and with great effort. This idea became realized in the term “intentional improvement”. Every step I took had a purpose; this meant I had to be mindful of every decision I made to move closer toward my goals.

I believe that when this same thoughtfulness is applied to the creative decisions made during a project's development, the quality of the work will improve alongside the artist. The following document’s goal is to support this idea through the creation of a large and explorable 3D game environment set in an original setting. Video games are an interactive medium that requires thoughtful consideration in the design process to ensure that the emotions and communication to the player are impactful. The 3D environment will demonstrate this communication to the player through visual progression rather than gameplay programming, thereby showing how being intentional can benefit a project.

Selected Images

Document Type

Culminating Experience

Copyright

Copyright by the author.

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