Honors Program
Honors in Technology
Date of Award
5-2022
Thesis Professor(s)
Christopher Wallace
Thesis Professor Department
Computer and Information Sciences
Thesis Reader(s)
Phillip Pfeiffer
Abstract
Reinforcement learning algorithms have been used to create game-playing agents for various games—mostly, deterministic games such as chess, shogi, and Go. This study used Deep-Q reinforcement learning to create an agent that plays a non-deterministic card game, Cassino. This agent’s performance was compared against the performance of a Cassino mobile app. Results showed that the trained models did not perform well and had trouble training around build actions which are important in Cassino. Future research could experiment with other reinforcement learning algorithms to see if they are better at training around build actions.
Publisher
East Tennessee State University
Document Type
Honors Thesis - Open Access
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
Recommended Citation
Yong, Edmund, "Playing Cassino with Reinforcement Learning" (2022). Undergraduate Honors Theses. Paper 725. https://dc.etsu.edu/honors/725
Copyright
Copyright by the authors.