Honors Program
Fine and Performing Arts Honors
Date of Award
5-2015
Thesis Professor(s)
Todd Emma
Thesis Professor Department
Engineering Technology, Surveying, and Digital Media
Thesis Reader(s)
Greg Marlow, Dr. Scott Koterbay
Abstract
Over the years, gaming has developed rapidly from simple pixel-based experiences to fully blown three-dimensional worlds. As developing technologies improve, so does the complexity and flexibility of what can be created. Encounters, along with all aspects of any gaming experience, have evolved along with the technologies that create them. These intense combat instances, often times referred to as “bosses”, represent a chance for the developer to challenge player skill, cooperation, and coordination. In addition to being major challenges, encounters also allow players to feel a sense of progression as they learn and adapt to mechanics incorporated within an encounter’s design. Eventually these mechanics are mastered, and surmounted to a lasting sense of accomplishment and success. This project details a personal process of encounter design from initial conception to eventual player testing, along with design choices, outside influences, and development methods. These were ultimately utilized in an attempt to create an engaging and successful boss encounter.
Publisher
East Tennessee State University
Document Type
Honors Thesis - Open Access
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
Recommended Citation
Mistretta, Joseph P., "Experimental Boss Design and Testing" (2015). Undergraduate Honors Theses. Paper 402. https://dc.etsu.edu/honors/402
Copyright
Copyright by the authors.
Included in
Game Design Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Other Computer Engineering Commons