Teaching Creativity and Game Design: Postmortem on a Game Design and Testing Class
Document Type
Conference Proceeding
Publication Date
1-1-2011
Description
Can you teach someone to be a video game designer? This was the principal question behind the experimental class "Game Design & Testing" taught summer 2009 and again in 2010 at East Tennessee State University. The class did not attempt to encompass the technical aspects of video game modeling or scripting. It was focused on the possibilities of teaching students how to recognize, create and critique distinct game elements, then design interesting games around the concepts they learned. What makes a game fun, what makes some games memorable, what does it take to create balance in a game, what goes into making a game that is easy to learn and difficult to master, these were some of the questions set to the students throughout the semester?
Citation Information
Emma, Todd. 2011. Teaching Creativity and Game Design: Postmortem on a Game Design and Testing Class. Proceedings of the 4th Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2011 and 2nd Annual International Conference on Cloud Computing and Virtualization, CCV. 1-5. https://doi.org/10.5176/978-981-08-8227-3_cgat11-2 ISBN: 9789810886448