Fine and Performing Arts Honors
Date of Award
Thesis Professor Department
<--College of Arts and Sciences-->
The goal of this thesis was to take a character from concept to creation and animation. A variety of skills in 2D and 3D computer graphics were used in order to design and build the character for a 3D space. The character was taken from flat concept to 3D model, and then rigged with a skeleton in the 3D program Maya so that the character could be animated. The focus of the animation is a walk cycle.
Honors Thesis - Open Access
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This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
Bailey, Shasta, "Building and Using a Character in 3D Space" (2014). Undergraduate Honors Theses. Paper 214. http://dc.etsu.edu/honors/214
Copyright by the authors.