Gaming in Library Instruction
An increasing amount of coursework, both at the secondary and postsecondary level, is being conducted online. This shift in the delivery method of education which began at the college level is now occurring throughout the K-16 continuum. Because many of the students in these classes and programs will never set foot into the host institution, this transformation has necessitated a great deal of change in all aspects of library services, including information literacy instruction. This conference program will spotlight some innovative ways that libraries are conducting and delivering instruction to this new cohort.
Las Vegas, NV
Anderson, Joanna M.. 2014. Gaming in Library Instruction. American Library Association Annual Meeting, Las Vegas, NV. http://ala14.ala.org/node/14542