Events from 2019
Combining Fitts’s Law with Angular Size, Jacob Gillenwater, Stephen Fields, Cheryl Cornett, and Chrisopher Wallace
Submissions from 2016
The Invisible Interface: Traditional Design Principles in Modern Electronic Design, Jonathan Hounshell and Todd Emma (2016)
Submissions from 2013
Geometric Unity Constructions, James A. Wronecki (2013)
Submissions from 2012
Pedagogy: Designing Digital Magazines for the Ipad - Trends and Challenges of a New Medium in the Light of Established Graphic Traditions, Jonathan Hounshell (2012)
Submissions from 2011
Teaching Creativity and Game Design: Postmortem on a Game Design and Testing Class, Todd Emma (2011)
Submissions from 2007
A Service Learning Project in Digital Media Designed to Develop Professional Skills, Cher Cornett (2007)
Assessing Both Technical and Artistic Skills in Digital Media Courses Within a Technology Program, Cher Cornett (2007)
A Learning Tool to Assist in Animation of Bipedal Walk Cycles, Jorge Dorribo-Camba and Marty Fitzgerald (2007)
Computer-Based Non-Photorealistic Rendering, Marty Fitzgerald (2007)
Surface Modeling Techniques for Automotive and Product Design, James Wronecki (2007)
Teaching Visual Design Thinking, James Wronecki (2007)
Submissions from 2006
Case Study: Using Maya and Mental Ray for Photorealistic Interior Lighting, Marty Fitzgerald (2006)
Concept Modeling With Nurbs, Polygon, and Subdivision Surfaces, James Wronecki (2006)
Submissions from 2005
Designing for Special Needs - "A Universal Design for a Computational Input Device.", James A. Wronecki and Donivan Potter (2005)
Submissions from 2004
Ideasalive-a Way to Teach Design, James A. Wronecki (2004)