The Principles of Digital Animation course provides students with an awareness of animation and other 3D industries, as well as preliminary hands-on experience in animation production. This is a collection of openly licensed videos created by Gregory Marlow for the Principles of Digital Animation course taught during the Fall 2019 semester. For ease of adopting and adapting, the streaming version is embedded for each video and the original video and subtitle files are available to download. The videos were created as part of the East Tennessee State University’s Open Educational Resources (OERs) Awards Program.
Browse the Principles of Digital Animation Video Series Collections:
Principles of Digital Animation Video Series [Complete Collection]
Complete set of videos from the course Principles of Digital Animation.
Principles of Digital Animation Video Series: Week 00
Topics: Introduction; Maya Download and Install; OpenShot Download and Install; D2L; File Storage.
Principles of Digital Animation Video Series: Week 01
Topics: Maya UI's Menu and Shelf, Viewport Navigation, Manipulation Tools, Channel Box, Attribute and Layer Editors, Time Slider and Range Slider, Command Line, and Customization
Principles of Digital Animation Video Series: Week 02
Topics: Components; Car Modeling; Materials; Rigging; Saving; Animation; Playblast
Principles of Digital Animation Video Series: Week 03
Topics: Terrain; Boss Water; Camera; Render Engines; Hardware 2.0 Lighting and Materials; Arnold Lighting and Materials; Render Settings; Compiling OpenShot; and Compiling Premiere
Principles of Digital Animation Video Series: Week 04
Topics: Piskel; GIF
Principles of Digital Animation Video Series: Week 05
Topics: Keyframe Manipulation; Key and Autokey; Motion Paths and Rotation, and Refining
Principles of Digital Animation Video Series: Week 06
Topics: Graphs; Graph Editor Tangents; Interpreting Curves; Multiple Curves; Altering Animation with Graph Editor; Preparing Scene for Animation; Bouncing Ball
Principles of Digital Animation Video Series: Week 07
Topics: Modeling Inputs, Smoothing, and Tools; Poly Modeling Milk Carton and Coffee Cup; NURBS Modeling Cup
Principles of Digital Animation Video Series: Week 08
Topics: Image Based Lighting; Arnold Materials; What is a UV; UV Unwrapping, Unfold, and Export; Creating Textures in Photopea; Arnold Optimization
Principles of Digital Animation Video Series: Week 09
Topics: Deformers; Rigging Spoon
Principles of Digital Animation Video Series: Week 10
Topics: Spoon Posing and Graph Editor
Principles of Digital Animation Video Series: Week 11
Topics: nParticles; nCloth; Napkin; Cereal Simulation and Rotation; Caching the Simulation; Baking and Fixing Instancer
Principles of Digital Animation Video Series: Week 12
Topics: Character Concept Timelapse, Model, and Materials
Principles of Digital Animation Video Series: Week 13
Topics: Joints and IK; Creating Skeleton; Skinning; Control Rig
Principles of Digital Animation Video Series: Week 14
Topics: Walk Cycles; Contact and Remaining Poses; Splining and Polish; Duplicating Steps