Honors Program

Global Citizen Scholars

Date of Award

5-2026

Thesis Professor(s)

Jacob Gillenwater

Thesis Professor Department

Computing

Abstract

This project represents a rope simulation system within the Unity Game Engine. This was implemented via Verlet integration and constraint-based nodes to cause the rope to feel stable and realistic, while having real-time performance. The rope also interacts with environmental effects such as terrain and wind.

Publisher

East Tennessee State University

Document Type

Honors Thesis - Open Access

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Copyright

Copyright by the authors.

Share

COinS