Events from 2019
Combining Fitts’s Law with Angular Size, Jacob Gillenwater, Stephen Fields, Cheryl Cornett, and Chrisopher Wallace
Submissions from 2016
The Invisible Interface: Traditional Design Principles in Modern Electronic Design, Jonathan Hounshell and Todd Emma (2016)
Submissions from 2013
Geometric Unity Constructions, James A. Wronecki (2013)
Geometric Unity Constructions, James A. Wronecki (2013)
Submissions from 2012
Pedagogy: Designing Digital Magazines for the Ipad - Trends and Challenges of a New Medium in the Light of Established Graphic Traditions, Jonathan Hounshell (2012)
Submissions from 2011
Teaching Creativity and Game Design: Postmortem on a Game Design and Testing Class, Todd Emma (2011)
Submissions from 2007
A Service Learning Project in Digital Media Designed to Develop Professional Skills, Cher Cornett (2007)
Assessing Both Technical and Artistic Skills in Digital Media Courses Within a Technology Program, Cher Cornett (2007)
A Learning Tool to Assist in Animation of Bipedal Walk Cycles, Jorge Dorribo-Camba and Marty Fitzgerald (2007)
Computer-Based Non-Photorealistic Rendering, Marty Fitzgerald (2007)
Surface Modeling Techniques for Automotive and Product Design, James Wronecki (2007)
Teaching Visual Design Thinking, James Wronecki (2007)
Submissions from 2006
Case Study: Using Maya and Mental Ray for Photorealistic Interior Lighting, Marty Fitzgerald (2006)
Concept Modeling With Nurbs, Polygon, and Subdivision Surfaces, James Wronecki (2006)
Submissions from 2005
Designing for Special Needs - "A Universal Design for a Computational Input Device.", James A. Wronecki and Donivan Potter (2005)
Submissions from 2004
Ideasalive-a Way to Teach Design, James A. Wronecki (2004)