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Events from 2019

Combining Fitts’s Law with Angular Size, Jacob Gillenwater, Stephen Fields, Cheryl Cornett, and Chrisopher Wallace

Submissions from 2016

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The Invisible Interface: Traditional Design Principles in Modern Electronic Design, Jonathan Hounshell and Todd Emma (2016)

Submissions from 2013

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Geometric Unity Constructions, James A. Wronecki (2013)

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Geometric Unity Constructions, James A. Wronecki (2013)

Submissions from 2012

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Pedagogy: Designing Digital Magazines for the Ipad - Trends and Challenges of a New Medium in the Light of Established Graphic Traditions, Jonathan Hounshell (2012)

Submissions from 2011

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Teaching Creativity and Game Design: Postmortem on a Game Design and Testing Class, Todd Emma (2011)

Submissions from 2007

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A Service Learning Project in Digital Media Designed to Develop Professional Skills, Cher Cornett (2007)

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Assessing Both Technical and Artistic Skills in Digital Media Courses Within a Technology Program, Cher Cornett (2007)

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A Learning Tool to Assist in Animation of Bipedal Walk Cycles, Jorge Dorribo-Camba and Marty Fitzgerald (2007)

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Computer-Based Non-Photorealistic Rendering, Marty Fitzgerald (2007)

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Surface Modeling Techniques for Automotive and Product Design, James Wronecki (2007)

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Teaching Visual Design Thinking, James Wronecki (2007)

Submissions from 2006

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Case Study: Using Maya and Mental Ray for Photorealistic Interior Lighting, Marty Fitzgerald (2006)

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Concept Modeling With Nurbs, Polygon, and Subdivision Surfaces, James Wronecki (2006)

Submissions from 2005

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Designing for Special Needs - "A Universal Design for a Computational Input Device.", James A. Wronecki and Donivan Potter (2005)

Submissions from 2004

Ideasalive-a Way to Teach Design, James A. Wronecki (2004)