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Degree Name
MFA (Master of Fine Arts)
Program
Digital Media
Date of Award
5-2025
Committee Chair or Co-Chairs
Jacy Richardson
Committee Members
Christopher Wilson, Corey Reece
Abstract
Procedural and parametric methods have brought the automated creation of digital assets, with the assistance of tools made with procedural algorithms has allowed for a semi-automated and non-destructive workflow for the creation of finely detailed and high-quality assets in game design and more. This paper explores the important tools and methods that are used to create these assets and custom tools made for the creation of these assets, concerning three-dimensional models and game maps that can be generated at runtime. Tool creators can use rules, noise, modifiers, and generative algorithms to give users the ability to create massive content with minimal input of time and attention. The right tool can dramatically reduce production time while supplying a more consistent result for uses in interactive media, film, and simulations.
Document Type
Culminating Experience
Copyright
Copyright by the authors.
Recommended Citation
Beal, Jason, "FabriNation: Procedural Systems in Game Design" (2025). Master of Fine Arts in Digital Media Culminating Experience. Paper 13. https://dc.etsu.edu/digitalmedia-culminating-experience/13