Fine and Performing Arts Honors
Date of Award
Thesis Professor Department
<--College of Arts and Sciences-->
Greg Marlow, Dr. Scott Koterbay
Over the years, gaming has developed rapidly from simple pixel-based experiences to fully blown three-dimensional worlds. As developing technologies improve, so does the complexity and flexibility of what can be created. Encounters, along with all aspects of any gaming experience, have evolved along with the technologies that create them. These intense combat instances, often times referred to as “bosses”, represent a chance for the developer to challenge player skill, cooperation, and coordination. In addition to being major challenges, encounters also allow players to feel a sense of progression as they learn and adapt to mechanics incorporated within an encounter’s design. Eventually these mechanics are mastered, and surmounted to a lasting sense of accomplishment and success. This project details a personal process of encounter design from initial conception to eventual player testing, along with design choices, outside influences, and development methods. These were ultimately utilized in an attempt to create an engaging and successful boss encounter.
East Tennessee State University
Honors Thesis - Open Access
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
Mistretta, Joseph P., "Experimental Boss Design and Testing" (2015). Undergraduate Honors Theses. Paper 402. http://dc.etsu.edu/honors/402
Copyright by the authors.
Available for download on Sunday, January 27, 2019