Honors Program

Fine and Performing Arts Honors

Date of Award

5-2015

Thesis Professor(s)

Todd Emma

Thesis Professor Department

<--College of Arts and Sciences-->

Thesis Reader(s)

Greg Marlow, Dr. Scott Koterbay

Abstract

The focus of this thesis is to find the most modern methods to craft 3D characters for implementation in game engines. The industry is constantly adapting to new software and my study is to cover the most efficient way to create a character from an idea to fully realized character in 3D. The following is my journey in learning new techniques and adapting to the new software. To demonstrate, I will work through the process of creating a character from a 2D concept to a 3D model rendered in real time.

Document Type

Honors Thesis - Open Access

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Copyright

Copyright by the authors.

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