Fine and Performing Arts Honors
Date of Award
Thesis Professor Department
<--College of Arts and Sciences-->
Greg Marlow, Dr. Scott Koterbay
The focus of this thesis is to find the most modern methods to craft 3D characters for implementation in game engines. The industry is constantly adapting to new software and my study is to cover the most efficient way to create a character from an idea to fully realized character in 3D. The following is my journey in learning new techniques and adapting to the new software. To demonstrate, I will work through the process of creating a character from a 2D concept to a 3D model rendered in real time.
Honors Thesis - Open Access
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
Burns, Jessica L., "Defining the Modeling Standard for 3D Character Artists" (2015). Undergraduate Honors Theses. Paper 296. http://dc.etsu.edu/honors/296
Copyright by the authors.