Honors Program

University Honors

Date of Award

5-2014

Thesis Professor(s)

Todd Emma

Thesis Professor Department

Engineering Technology, Surveying, and Digital Media

Thesis Reader(s)

Marty Fitzgerald, Dean Isham

Abstract

This thesis describes the process of creating a 3D environment from the initial concept to the final scene. It discusses relevant research into new technology in the field of real-time rendering, including Physically Based Rendering and a synced normals workflow. It examines how the goals of the project changed over time and how the associated challenges were resolved. Conclusions are drawn about what practices were most successful, and how the development process could be improved.

Document Type

Honors Thesis - Open Access

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Copyright

Copyright by the authors.

Included in

Game Design Commons

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